
DOOM: The Dark Ages
SHOW TYPE
GAME
DEVELOPER
id Software
PROTECTION
M (MATURE 17+)
RELEASED
2025
Prequel to DOOM (2016) and DOOM Eternal. You are the DOOM Slayer in a medieval war against Hell — shield, mace, shotgun, and a dragon.
id Software still makes a game about ripping demons apart. No committee meeting. No identity seminar. Hell shows up, you kill it, the story is the Slayer’s legend told in blood and steel.
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Reviewed and in the catalog. Community verdict: not woke — 100% of 1 members did not file a woke label.
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Comments and reviews
Stu Kline
+3 cloutSep 2, 2026
· edited
Look I'll be honest. I started up Dark Ages because Eternal had me doing gymnastics with a meat hook and I wanted to know if id still knew how to let you just hit something. They do. They gave the Slayer a shield and a mace and a dragon. I said "they gave him a dragon" to an empty room. Then I used the dragon. Three things. One: this is a war game wearing a shotgun. Medieval front. Battering rams. You are not a space marine who dropped in for a boss. You are infantry in a war against Hell, which is a sentence I have wanted from this series since 2016 pretended it was only an arena. The 2016 game was a pit. Eternal was a gym. This is a campaign. I compared it to the old ones because that's the job, and the old ones did not have a shield bash that felt like a penalty on third and short. Two: it's fantasy and they don't apologize. Demons, Atlan, a king, a priest class that I immediately distrusted. Hell is not a metaphor. Hell is the away team. You do not negotiate. You do not have a cutscene about who gets to hold the sword. You hold the sword. Three: the Slayer still doesn't talk, which is the correct amount of character development. I have played shooters where the hero weeps in a bunker about the military-industrial complex. This guy headbutts a Titan. Grade on the story: B, because it's a prequel and prequels have to show you the scar. Grade on the shooting: A. Average it to five because I did not once get lectured in a blacksmith shop. What doesn't work. A couple arenas remember they are arenas and the war movie stops. I wanted the siege to stay a siege. Also I still miss the Super Shotgun the way I miss a closer who got traded. It's in there. I wanted it more. Not a sermon. A war-fantasy action game where the plot is you are the weapon. I can sit with that. I played until two in the morning and then I did not slam the door, which, with this soundtrack, is a miracle.