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'Gamergate 2' is an attempt to stop the woke assassination of our childhood heroes

NOT WOKE SHOWS • Mar 29, 2024

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'Gamergate 2' is an attempt to stop the woke assassination of our childhood heroes

Human Events Reports: To understand the media phenomenon known as "Gamergate 2," which is sweeping the internet and producing ever more insane takes from the woke powers-that-be, you have to start with a "narrative consulting company" known as Sweet Baby Inc. Speaking for myself, I first became aware of Sweet Baby Inc. when I watched my childhood hero Batman die by execution. 


I run a popular YouTube channel under the name Overlord DVD, and so I’m constantly receiving clips and news items relating to pop culture, which is the subject matter I focus on. I had never heard of Sweet Baby Inc. before, but that changed when I saw a bloody and helpless Batman kneeling on the ground in front of a woman named Harley Quinn, who taunts him in a condescending manner, and then murders him. The clip was from a video game called Suicide Squad: Kill the Justice League.


As disgusted and furious as I was to see my childhood hero degraded and killed before my very eyes, I was not surprised. Nor was I surprised to find that The Flash was not only killed, but urinated on in this same game, because ever since I started my YouTube channel I’ve been covering this kind of cultural vandalism in pop culture. It’s open season on straight white males in Hollywood, in Silicon Valley, in literature and comics, in every form of entertainment.


Radical extremists regularly take delight in tearing down cultural icons like Batman, like Luke Skywalker, like James Bond, embarrassing them and then killing them off to land a blow against the fictional “patriarchy” that keeps these extremist snowflakes awake in their rainbow colored foot jammies at night. Extremists like the aforementioned Sweet Baby Inc.


As it turns out, Sweet Baby Inc. consulted on Suicide Squad: Kill the Justice League. They’ve consulted with a number of development studios, “improving” video games by introducing just this kind of content. Unfortunately, to paraphrase Sam Spade in The Maltese Falcon: when someone kills your childhood hero you’re supposed to do something about it. And pop culture fans did. They rose up.


They protested. They blasted Sweet Baby Inc. on social media, organized boycotts, compiled lists of games Sweet Baby Inc. had previously contaminated in order to warn people away from them. The exposure of Sweet Baby Inc. as covert agents of that societal malady known variously as ESG, DEI, or, as it is known on the street, “woke”, came as no surprise to those of us constantly immersed in the cultural battlefield that pop culture has become.


However, for those of you who had never heard of Sweet Baby Inc. before reading this article, I’d like to explain what they do, and why it’s so pernicious. 

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